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Classes, Fashion & Mounts

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Classes

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Conjurer - the Emissary of Endless Elements

Conjurers are professional scholars of all phenomena in existence, which is nothing more than various manifestations of the two primal elements of Yin and Yang. Fire, Ice, and Lightning are all at their disposal. A Conjurer was once witnessed summoning a rain of flames on the battlefield. Talis Ganron was the first controller of elements, and is recognized as the guardian of all Conjurers. Ganron once helped Ori Hijnig during the Great Wars. Conjurers take the Way of the Hermit as their guiding doctrine. As followers of Yin-Yang, Conjurers gradually accepted Xux as the spiritual leader of their acts.

Origin
Hermitism
Guardian
Talis Ganron, Aware of Vacuity
Worship
Xux, The Ancient
Features
Conjurers are masters of elemental spells. The Unda and Pyra damage they deal is deadly. However, their weak Health and Defense limits their combat styles and shapes them into ranged attackers who are fragile against melee fighters. Conjurers tend to focus on improving offensive capabilities. Improving a Conjurer's Intellect, Pyra Affinity, and Unda Affinity would be a good choice.

Skill List

SkillLevelType
Kindle KiteLV 1Physical
Snore StorkLV 7Pyr Curse
EmbernadoLV 12Pyr Spell
SprintLV 15Active
Pheno BarrierLV 16Blessing
Static SparkLV 20Unda Spell
Phoenix FlareLV 30Pyr Spell
Kylai's KissLV 40Unda Spell
Icy MeditationLV 60Blessing
Glacial WrathLV 70Unda Spell
Reef FizzLV 80Blessing
Conjure EthershardLV 90Active
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Advanced Classes

At level 75, the Ethyr Quest evolves this class into one of two advanced paths, chosen permanently.

Pyromancer

After a Conjurer has completed the LV75 Ethyr Quest "Advanced Conjurer", he can choose to be one of the two advanced classes:

1. Pyromancer
Guide the power of the flames, burn all evils stand in his way!
A powerful magic attacking class.

Special Skills:
1. Buff Skill:
Cascade Maneuver: Increases Critcast damage by 4%/8%/12%/16%/20%/24%. Transfer 5% of the magical HP damage you take to MP damage. Lasts for 30 minutes.
2. Damage Skill:
Omni Lamp: Deals 163% / 171% / 180% / 188% / 197% / 206% magical damage plus an additional damage. In 10 seconds, deals another damage which equals to 95% / 100% / 105% / 110% / 115% / 120% of your INT. Can stack up for 5 times.
3. Effect Boost Skill:
Inferno Scream: In 15 seconds, each time you cast a Omni Lamp, increases the Critcast rate by 1% / 2% / 3% / 4% / 5% / 6%, and Critcast damage by 1% / 2% / 3% / 4% / 5% / 6%. Can stack up for 10 times for 30 seconds. Cost 10% Mana every second.

The main skill Omni Lamp provides great amount of stackable damage. With the Inferno Scream boosts, it is the most powerful ranged damage output in boss fights.

Tempest

2.Tempest
Expertise in freezing and illusions. Trap enemies and confuse them.
Fights in a careful way, or you will be put in danger in close combat.

Special Skill:
1. Buff Skill:
Lunar Cycle: Increases Critcast rate by 1% / 2% / 3% / 4% / 5% / 6% and Max Mana by 3% / 6% / 9% / 12% / 15% / 18%. Lasts for 30 minutes.
2. Freeze Skill:
Glacial Galaxy: Freeze and immobilize multiple enemies for 4 / 5 / 6 / 7 / 8 / 9 seconds, and deals 95% / 100% / 105% / 110% / 115% / 120% Unda damage.
3. Damage Skill:
Ocean Sovereign: Transfer 10% / 20% / 30% / 40% / 50% / 60% of own Mana to damage output. This will not interfere with Fleece Charm effect. Has a chance to deal x2 damage.

The main skill is Ocean Sovereign. It works with Fleece Charm to maximize the damage output. You might instant kill an enemy. Meanwhile, you can use the freeze skill to help realize this.